source
Register a Lua source that other parts of the model can use.
Install: copy the folder to SCRIPTS:/source/ on the radio (or the simulator's scripts/ folder) and restart.
| main.lua |
|---|
| -- Lua Source Example
local translations = {en="Lua Source", fr="Source Lua"}
local function sourceName(source)
local locale = system.getLocale()
return translations[locale] or translations["en"]
end
local function sourceInit(source)
print("Source init")
source:decimals(2)
source:unit(UNIT_VOLT)
source:value(0.0)
end
local function sourceReset(source)
print("Source reset")
source:value(0.0)
end
local function sourceRead(source)
print("Source read")
source:value(storage.read("Some Key"))
end
local function sourceWrite(source)
print("Source write")
storage.write("Some Key", source:value())
end
local function sourceWakeup(source)
-- print("Source wakeup")
source:value(source:value() + 0.1)
end
local function sourceConfigure(source)
end
local function init()
system.registerSource({key="Example", name=sourceName, init=sourceInit, reset=sourceReset, wakeup=sourceWakeup, configure=sourceConfigure, read=sourceRead, write=sourceWrite})
end
return {init=init}
|